namespace IQIGame.Onigao.GamePlay
{
    [SerializableGroup(SerializableGroup.LevelModuleConfig)]
    public partial class EntityParamSwitchState : BaseEntityDynamicParam
    {
        public override EntityDynamicParamType type => EntityDynamicParamType.EntitySwitchState;
        /// <summary>
        /// EntityState.Id
        /// </summary>
        public int stateCid;
    }
}
